Training Halls

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Related topics: Character Creation, User Interface

Walk Through ___ Maps ___ Items ___ Images ___ Lore & Dialog ___ Notes
Quest Summary
Quest Type: Solo/Group
Start Location: Starter Outposts
Timer: None
Level Restrictions: 1 - 5
Rewards Summary
Items:
Full details here
Healing Tonic
Max XP: 75
Titles: None
Related Articles
Introduced In: Release
Updated In: The Paths of Destruction,
Crests of a Turbulent Sea,
The First Strike
Related Quests: Training Academy Quest
Training Halls Live.jpg

Quest Overview

The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.

The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.

Walkthrough

  • Enter the Training Halls portal at any of the Starter Outposts.
  • Speak with the Greeter for instructions.
  • Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
  • Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
  • Hand your Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
  • Exit the hall via the surface portal nearby when finished.

Items

Quest Items
  • Welcome Letter Icon.png
Welcome Letter
  • Training Hall Key Icon.png
Training Hall Key
  • Calling Stone (Retired) Icon.png
Calling Stone (Retired)
  • Healing Tonic Icon.png
Healing Tonic


Starter Weapons
  • Starter Budiaq Icon.png
Starter Budiaq
  • Starter Spear Icon.png
Starter Spear
  • Starter Yari Icon.png
Starter Yari
  • Starter Jo Icon.png
Starter Jo
  • Starter Nabut Icon.png
Starter Nabut
  • Starter Quarterstaff Icon.png
Starter Quarterstaff
  • Starter Club Icon.png
Starter Club
  • Starter Jitte Icon.png
Starter Jitte
  • Starter Kasrullah Icon.png
Starter Kasrullah
  • Starter Hand Axe Icon.png
Starter Hand Axe
  • Starter Shou-ono Icon.png
Starter Shou-ono
  • Starter Tungi Icon.png
Starter Tungi
  • Starter Shortsword Icon.png
Starter Shortsword
  • Starter Simi Icon.png
Starter Simi
  • Starter Yaoji Icon.png
Starter Yaoji
  • Starter Knife Icon.png
Starter Knife
  • Starter Jambiya Icon.png
Starter Jambiya
  • Starter Shortbow Icon.png
Starter Shortbow
  • Starter Yag Icon.png
Starter Yag
  • Starter Shouyumi Icon.png
Starter Shouyumi
  • Starter Crossbow Icon.png
Starter Crossbow
  • Starter Dart Icon.png
Starter Dart
  • Starter Shouken Icon.png
Starter Shouken


Images

Click image for full size version.

Lore & Dialog

Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."


Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."

Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"

Update History

The Paths of Destruction
  • Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls.

Crests of a Turbulent Sea

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