Weapon Mastery

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During the Spring 2014 patch, weapon mastery became universal.

All characters get the benefit of 5 DR when using a weapon with a mastery, regardless of the character's mastery.

Weapons that previously had no mastery bonus at all still do not give 5 DR.

Introduced in the Master of Arms event, Weapon Mastery allows a character to gain a +5 Damage Rating for a melee weapon and one ranged weapon type.

Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries include: Axe, Dagger, Mace, Spear, Staff, Sword, Unarmed Combat and Two Handed Combat. Ranged masteries include: Bow, Crossbow, Magic, and Thrown Weapon.

Existing characters will get one free change to their melee weapon mastery and their ranged mastery.

Weapon types and masteries

Heavy, Finesse, Light and Missile weapons list a weapon type after the skill on the stats (ID) panel. For example the Amateur Explorer Dirk displays Heavy Weapons (Dagger) so receives a damage bonus when the wielder has the dagger weapon mastery.

Weapons that cannot be mastered

Some weapons do not list their type such as the Atlan Weapons and Isparian Weapons sets and thus cannot be mastered. Weapons that cannot be mastered have the following description: "This weapon seems tough to master.".

Note: Two handed weapons and magic casters do not display a weapon type.

Races, Heritages and their specific Masteries

Races start with the following masteries:

Race Melee mastery Ranged mastery
Aluvian Daggers Bows
Sho Unarmed Weapons Bows
Gharu'ndim Staves Magic (spells)
Viamontian Swords Crossbows
Unarmed Weapons Crossbows
Gear Knight Maces Crossbows
Empyrean Swords Magic (spells)
Undead Axes Thrown Weapons
Aun Tumeroks Spears Thrown Weapons

This will also influence which Training Weapons a character starts out with. See Training and Academy Weapons and Character Creation for an overview.

Changing your Weapon Mastery

Weapon Mastery Change.jpg
  • After creation, you can change your Mastery at the Mastery Statues in Arwic at 33.5N, 56.8E.
  • Players can receive one free Melee Mastery and one free Ranged Mastery change.
  • If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change:

Weapon Mastery Statues

  • Axe Mastery (Object) Icon.png
Axe Mastery (Object)
  • Dagger Mastery (Object) Icon.png
Dagger Mastery (Object)
  • Mace Mastery (Object) Icon.png
Mace Mastery (Object)
  • Spears Mastery (Object) Icon.png
Spears Mastery (Object)
  • Staves Mastery (Object) Icon.png
Staves Mastery (Object)
  • Sword Mastery (Object) Icon.png
Sword Mastery (Object)
  • Unarmed Combat Mastery (Object) Icon.png
Unarmed Combat Mastery (Object)
  • Two Handed Combat Mastery (Object) Icon.png
Two Handed Combat Mastery (Object)
  • Bow Mastery (Object) Icon.png
Bow Mastery (Object)
  • Crossbow Mastery (Object) Icon.png
Crossbow Mastery (Object)
  • Thrown Weapons Mastery (Object) Icon.png
Thrown Weapons Mastery (Object)
  • Magic Mastery (Object) Icon.png
Magic Mastery (Object)
  • Naturalist (Object) Icon.png
Naturalist (Object)
  • Primalist (Object) Icon.png
Primalist (Object)
  • Necromancer (Object) Icon.png
Necromancer (Object)

See also


  • There is a timer in addition to the cost on changing a melee mastery:
You have changed your melee mastery too recently
Use the statue again if wish to change your mastery to Spears.
Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."
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